#2428552 Aerion wrote:#2426816 Misericorde wrote:OMG Blake you're playing LoL too?
Xaanix got me in the closed beta, bud. I just couldn't find the time with all the stuff going on in WAR. Now that our guild is well established and I don't have to lead every run, I can spend some time playing LoL.
BTW, I was the one that started the guild playing this game 
Groovy!
Pretty soon we need to get some theorycrafting threads up.
I think the different styles of play are (generally)
stealther (eve, twitch, shaco)
tank (blitz, mundo, chogath)
Ranged carry DPS (ashe, sivir, corki (twitch also fits here))
Ranged caster (ryze, annie, veigar, karthas)
Melee carry (jax, Yi, gangplank, warwick)
An ideal group setup imho will consist of 3 ranged classes (1 in each lane), consisting of at least 1 ranged carry, and 2 melee classes (1 tank and 1 melee dps). Group setup should consist of at least 2 characters capable of stun, and 1-2 characters capable of snare. Silence is a plus.
Would be cool to theorize an ideal 5 man team from this,
My attempt would be
Ashe - ranged carry, lots of slow (multishot, and her active arrow skill), AND small radiius AE stun (ultimate)
Annie - ranged caster(AOE Stun (tibbers), burst)
Alistar - PBAOE stun, knockback. Top tier tank with huge damage mitigation (ult)
Gangplank - melee dps carry, and sorta like a backup tank. can almost even lane early as ranged dps sorta, due to parrlay, though in this build its not necessary, as he'd be paired up with a ranged class anyway. Ultimate is damage+snare in a huge radius, great for teamfights. Also can soak up alot of damage due to his self-heal/snare removal.
twitch - ranged carry dps + stealth, has snare, because he is a carry, and due to the nature of his ult, he brings insanely HIGH AOE (line) damage for teamfights (great for combo with tibbers or ashe!)
Thus, this team setup gives us:
stuns- annie(passive) (medium sized aoe ranged w/tibbers), ashe(ult- small radius, longer range, chance to miss, long cooldown), alistar (pbaoe, chance to miss, medium cooldown)
snares- ashe (snares are like her specialty), twitch (activatable, he needs to get hits on target first, good to stop runners after a team fight), gangplank(ult - HUGE AOE) (use anywhere on map!!! 60 sec cooldown~, some randomness in effect)
heals- gangplank (self), alistar (pbaoe, small amount healed, but easy to spam if he has the mana)
map info (scouting by twitch) (possible to die if seen by detection)
AOE damage - Annie (ult and cone), twitch (ult, missile attack most effective if enemies stunned or slowed), gangplank (ult)
Burst damage - Annie - typical build has 3 activatable nukes + deathfire grap (item) which does 35%-40% of targets current health instantly with ~40sec cooldown, great for taking down tanks!!!)
carries - this build gives us no less than
3 carry classes (gangplank, twitch, ashe) for late game domination.
ganking! - twitch is awesome for setting up ganks across all lanes!
synergies:
1) Annie(in her lane) and twitch (stealthed, floating) could set up ganks very easily
2) Annie (ult + stun) OR gangplank (ult) combined with twitch's ult = rape, This is because moving enemies are sometimes able to dodge twitch's shots (if they run a wide circle around twitch), or just run out of twitches range (which vastly drops his dps)
3) Alistar can push in, and intially stun enemies when they jump on him with his PBAOE stun.. From his stun, annie can then get into position and follow up with tibbers (yet another aoe stun) There is no diminishing return on stun effects in LOL. This would be an incredible (idealistic) team combat initiator scenario, but its actually not that hard to do!
4) For early laning, both ashe and annie have a near max (if not max) range on their basic attacks. this makes it very easy for them to harass enemy champions and create opportunities for ganks (with twitch)
5) For finishing off runners who might get away, both ashe and gangplank's ults can be used. Gangplank can activate his ult anywhere on the map, and ashe's arrow has unlimited range (though it is a skill shot)
6) gangplank can harass enemies in a teamfight scenario with parrlay to weaken them before the fight happens. If he gets into trouble, alistar can save him with charge/pbaoe stun. This prevents alistar from getting into trouble without the team being in position. When alistar rescues gangplank, this transitioins nicely into point #3, which annie can then unleash tibbers, and gangplank/twitch/ashe can join combat against the numerous stunned targets. Ashe can also back up gangplank while he's playing agressive by launching her multishot every 4 seconds. This keeps enemies slowed and makes their movements much more telegraphed!!! (ie. easy to read, predict) It gives you more time t respond to enemy actions and back up your teammates appropriately.
7) Ashe's ult arrow is useful for 'oh shit' scenarios. (stealther pops on the backline, a fight goes bad and the team needs to retreat, etc) The stun when used at closer ranges is not likely at all to miss (as the player isnt likely to miss the skill shot even if they're fairly noob). Ashe also works well with all of the stun, by guaranteeing specific targets either (a) dont get away, or (b) don't get near our backline.
I would strongly suggest that we get people to unlock some of these characters and get familiar with them. If people are on board with getting an organized premade down, it would be very beneficial to
a) have people pick and unlock a character that fits into an architected build
b) practice extensively with that character
c) unlock an alternate character that also fits in the build.
Even if we successfully field this team setup, we still have room to grow in both general gameplay and also in team coordination with these specific characters. Thus, i dont expect miracles right off the bat as people learn the roles, however i would be disappointed if i didnt see marked improvement.
I know this is a time investment for people who don't have the resources to buy the champion packs, but if we want to see more success in public games we need to both refine our play and coordinate our builds. (eventually this will include which summoner abilities and even which items we buy in-game)
I am posting this mainly because after talking with blake last night it seemed obvious to me that he is pretty strongly motivated to be successful (read: win) at this game. I'd say this would be a good first step in that direction.
If people are interested in going along with this, post which chars you'd be interested in unlocking/playing, and maybe we can get something going tonight. I personally am willing/able to play proficiently any character listed above except for alistar.
I was also thinking me and brillo could make smurf characters so that we can learn (as a team) without going against so many 30s.